Team Averages
Diamond I
Average Tier
Level 146
1,764 SR
2,298
MMR
VS
Team Averages
Diamond II
Average Tier
Level 142
1,687 SR
2,291
MMR
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
CthuwuSenpai
Ratatoskr
20
3 / 6 / 11
14,801
673
21,432
22,650
21,722
+40
Physical Power
+6%
Movement Speed
PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
McJaggerMk2
Anhur
20
11 / 1 / 2
17,667
803
33,366
18,347
9,612
+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.
+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5
PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+35%
Attack Speed
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
WhiskeyChamp23
Bacchus
19
0 / 5 / 13
13,794
627
13,885
28,972
42,133
+25
Magical Power
+100
Mana
+10
Mp 5
PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Dеnver
Horus
18
2 / 6 / 9
13,585
618
13,806
29,640
29,223
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5
PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction
PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.
+30
Physical Protection
+15
Hp 5
Minatoski
Ah Muzen Cab
20
6 / 4 / 5
15,705
714
22,516
21,535
9,844
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
Sosа
Ymir
19
4 / 4 / 5
14,144
643
13,282
30,963
44,973
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
+250
Health
+40
Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Player Kills, Deaths, and Assists
40
Kill Participation
31
14
Kills
12
12
Deaths
14
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
CthuwuSenpai
Ratatoskr
3
6
11
1.42
L
Dеnver
Horus
2
6
9
1.08
W
McJaggerMk2
Anhur
11
1
2
12
L
Minatoski
Ah Muzen Cab
6
4
5
2.13
L
Sosа
Ymir
4
4
5
1.63
W
WhiskeyChamp23
Bacchus
5
13
1.3
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
68,683
Damage
49,604
69,969
Taken
82,138
73,467
Mitigated
84,040
10,723
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
CthuwuSenpai
Ratatoskr
21,432
3,436
2,651
22,650
21,722
354
4,352
17,235
210
53,836
L
Dеnver
Horus
13,806
4,382
2,037
9,119
29,640
29,223
90
4,205
23,946
762
37,539
W
McJaggerMk2
Anhur
33,366
16,373
3,883
18,347
9,612
2,925
2,980
14,968
144,176
L
Minatoski
Ah Muzen Cab
22,516
8,914
1,293
21,535
9,844
2,748
3,581
16,854
119,082
L
Sosа
Ymir
13,282
2,282
3,658
30,963
44,973
4,256
24,922
42,685
1,013
W
WhiskeyChamp23
Bacchus
13,885
729
4,189
28,972
42,133
4,960
22,126
43,988
525
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
46,262
Gold Earned
43,434
321
Minions Killed
239
Camps Cleared
1,258,980
Distance Traveled
1,159,729
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
14,801
673
68
3
444,884
L
13,585
618
42
2
383,606
W
17,667
803
185
8
394,107
3
L
15,705
714
147
7
397,750
1
L
14,144
643
50
2
378,373
W
13,794
627
68
3
419,989
2